Next Patch Coming Early Next Week – Here Are the Notes!

Next Patch Coming Early Next Week - Here Are the Notes!

Next Patch Coming Early Next Week – Here Are the Notes!

Hey all, we have a patch scheduled to go live early next week. We’ll do a follow up post when we’ve confirmed it’s available for download on all platforms and in the meantime, below are the patch notes with some dev context:



One of our biggest issues to tackle was improving the audio performance to address issues reported of sounds dropping out, sounds missing for extended time, or distortion for a period of time. We have made improvements both in our code and with our content that will hopefully fix these issues for many players, and for others, at least lower the amount and length of time they encounter audio issues.

We have also addressed some of the other mix issues with the game, including increasing the volume of close proximity enemy footsteps and lowering the overall volume of the game from the character select screen to the end of the drop sequence. We will continue to monitor mix issues and address them as necessary. Below are the notes of improvements we’ve included in today’s patch and we’re continuing to work on future improvements.



* Improved audio engine to be around 30% more CPU efficient, lessening the chance of distortion or dropouts.
* Lowered impact on data loading through code and content changes to improve potential dropout issues.



* Lowered the master volume of all sounds during the character select screen through the end of the drop sequence.
* Lowered the volume of Wraith’s ambient kunai knife sound for those who are sensitive to the sound. If it is still bothersome we will remove it in a later patch.
* Increased the volume of close proximity enemy footsteps for all Legends.
* Increased the priority of enemy footsteps to ensure the sounds play even in heavy combat situations.
* Slightly lowered the volume of Pathfinder footstep sounds heard from the first person view.
* Fixed missing or quiet dryfire (out of ammo trigger click sound) and low ammo (the progressive change in sound that the gun makes as the magazine approaches empty) sounds for the R301, Hemlok, Flatline and RE45.
* Increased the volume of the music that plays when winning a match.
* Added more detailed audio to the Training mission.



* Fixed occlusion bug for the “wind down” sound for the Havoc.
* Fixed issue with automatic weapon fire sounds occasionally getting stuck on, usually after a Legend respawns.
* Fixed bug with RE45 missing tail sounds (the echo in the environment after the shot) when in close proximity.



[As we talked about last week](, in this patch we’ve pushed some fixes that should eliminate many cases of incorrect hit registration. This patch also includes some behind-the-scenes tracking of bullet damage logic. We expect there will still be some remaining hit registration problems, but with these fixes and diagnostic information, we are better equipped to track them down.

One potential cause of hit registration bugs can be simple internet connection problems. In order to determine how much of a factor this is in reality, we have put some time into refining the functionality behind our network problem indicator icons in the upper right of the screen. These icons are now pickier about your connection quality and may show up more frequently than they did before. These icon changes will be useful for us in narrowing down the cause of any bugs that we continue to see. Please continue to share videos and report hit registration issues you still encounter after the patch.



* The issue has been resolved and we will be re-enabling the banner after the patch is live.
* **NOTE**: We made changes to client and backend to address this and it’ll take a little time to take full effect. We’re expecting the error to resolve within a few hours after the patch is live.



We investigated the crash reports from many people who were crashing frequently and found that Intel CPUs sometimes were not executing the instructions properly in one particular function. A common example was an instruction that only reads a register crashed on writing to invalid memory. With the help of many forum users, we found that lowering the clock speed always fixed the crashes, even if the CPU wasn’t overclocked or overheating. Thanks everyone, with a big shout out to Falkentyne, TEZZ0FIN0, JorPorCorTTV and MrDakk!

This has been by far the most commonly reported PC crash over the last month or so and we’ve notified Intel about the issue. In the meantime, we’ve put a workaround in this patch to avoid the crashing at your original clock speeds just by changing the instructions used by that one function. [Please continue to send your crash logs to our forums]( so we can analyze and fix any issues you encounter!



* Fixed issue with the Fortified Passive ability for Gibraltar and Caustic where they would take damage through shields.
* Fixed the bug that allowed players to stick objects to Gibraltar’s Gun Shield.
* Admittedly it’s been fun to see the results of this but the behavior is not intended by design and could get out of control. Items will no longer stick to Gibraltar’s Gun Shield, however, it will now deflect Arc Stars.
* We have identified some issues with -novid, and will be disabling the flag until we can address the issues.  Thank you for your patience

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  1. > Fixed issue with automatic weapon fire sounds occasionally getting stuck on, usually after a Legend respawns.

    Thank god. I’ve never encountered the audio bugs people have complained about, but this one has happened to me several times.

  2. Suggestion for next patch: Fix the issues with initially dropping from the drop ship. Certain squads getting MASSIVE head starts somehow even though teams are dropping the second the clock hits zero.

    I’ve even had situations where I was going straight down, maxed out on drop speed, and had squads zoom by me.

  3. This is good, just need to keep these patches coming.

    So glad that Gibraltar and Caustic will be playable again, was tired of dying with full shields that I picked up so I could heal my HP.

  4. u/Jayfresh_Respawn have you guys talked about changing the volume in which bullet sounds drop off or fade at distances because I feel like sounds
    That sound close are alot farther than they should be and I feel others feel the same aswell

  5. Am I missing something? There is still no update on fixing the collision on drops?

    Pretty sure a dev said there would be word on it in the next patch…

  6. And what about people leaving the drop ship at different times (i.e. some shoot out earlier/faster than others at the very beginning of the match)? As well as getting stuck together upon leaving the drop ship? As well as hitbox collision after leaving the drop ship?

    Are any of those fixes being implemented with this patch? I bring this up as I recall a post from a dev over a month ago (or close to it) saying that at least the hitbox collision was fixed locally, but there has been no hotfix or patch since then.

  7. Not to sound ungrateful but I wonder why the fix that removes collisions when leaving the dropship still wasn’t pushed to live when a dev mentioned it was fixed internally more than a month ago (closer to two months even) and there were 3 patches after his comment.

    It is an annoying thing that makes dropping unpredictable and just adds unnecessary randomness.

  8. Thanks for these fixes.

    I’m not sure if it’s on your radar or not, but it would be nice if you could lessen the muzzle flash on console. I understand they exist as a stylistic feature, but I’d like them toned down. I’ve shot hundreds of thousands of rounds from real guns, and never been blinded or distracted by muzzle flash like in video games.

    The sounds in game were working fine for me, the only issue is that the directions sounds come from are out of sync with on screen when you get close to something , e.g. in training, Bloodhound’s voice sounds like it’s coming from the wrong side or behind you when he’s just in front of you and just off to one side. I think this is made worse as you increase the fov. Please fix this.

    Last minor request.. Please add hud transparency as an option in video settings. I play on an oled and have to limit my playtime to avoid the opaque static hud elements from becoming a permanent feature of my screen.

  9. Dear Respawn,

    Below are list of issues I believe are making Octane frustrating to play.

    1. The Ghost Stim: Pressing Q while traversing an obstacle will result in Octane not getting the Stim buff and also losing HP and Cooldown.

    [Video Example](
    1. Ghost Jump-pad: Pressing your ultimate close to your feet will cause the Jump-Pad to either Glitch jump “sound with a mini jump” or not let you jump at all. I know some would argue that you should not place it at your feet but place it further, however I disagree and I would like to use it immediately for more fluid game play experience.

    [Video Exmaple1](

    [Video Exmaple2](

    [Video Exmaple3](

    1. Ghost Guns: Press Q while traversing an obstacle will result in Octane losing the ability to pull out his guns.

    [Video Example :(](
    1. Stim Animation Causing Weapon Delay: Pressing Q while unarmed will cause Octane to be stuck in hand animation and not pull out his guns.

    [Video Example](
    1. Unnecessary Jerk Animation Due to Stim: Pressing Q while aiming with Wingman will cause unnecessary jerk animation. This also happens with Gibraltar. I know some might argue that Octane is one handed while Stim, that’s why this animation exist. I disagree and I think this shouldn’t exist at all.

    [Video Example](
    1. Field of View Changes: Pressing Q causes the field of view to change dramatically, this can cause aim in instability and there should be an option to remove this effect.

    Overall, I love Octane and I think he’s viable pick. However, I feel that he is overshadowed by a support Legend “Pathfinder” in terms of mobility. A good Pathfinder can easily out maneuver Octane in linear and vertical movement with grapple.

    [Don’t Worry I’m Octane, Ill Catch the fleeing Enemy.](

    [Video I made showing how fast pathy is. Take it as a grain of salt](

    ###Please express your opinion about what is below in the comment, not by downvoting.
    I believe that our Speedy boy should get some attention. Here are some things I believe that will make him a bit more fun to play.

    * Free Stim After Using Jump-Pad: Octane is a Dare Devil. What Dare Devil get when they attempt a stunt? An Adrenaline Rush.
    * Stim Penalty/Speed: I believe that Octane should either have lesser Stim penalty or at least 40% movement speed for 2 second then decrease it to 30% in the last 4 seconds.

    That’s all folks.

  10. The euphoria in this thread over a simple bug fix patch really shows how desperate this community has become for literally *anything* from respawn.

  11. Better than nothing. I think I can speak for a lot of people when I say I would like this game to be technically refined before adding any new content

  12. Well, I’m definitely not gonna complain but I am pretty disappointed with a few of the things that didn’t make this patch (lootboxes not loading instantly is a pretty huge one along with pathfinder hitreg.)

    Audio fixes, overall hitreg, a few QoL things are all pretty nice though. I don’t play Gib/Caustic but I’m still happy to see that change. It being a mystery what armor they had (and if they had armor at all) was a really big issue.

    A user posted earlier though that they got permanently suspended without warning for using the Wraith infinite portal bug. Can you confirm if you’re actually permabanning instantly for this? Seems like it’d be pretty ridiculous especially considering there are people who remove muzzle flash/Bang smoke that don’t get banned. As far as bugs go the infinite portals really aren’t *that* impactful. Also the infinite flying was a bug as well that was extremely widespread and impactful but no bans were issued for that. Just curious.

  13. Hopefully they address collision that happens when you jump out the air ship with other teams which may result them reaching the ground before u

  14. Hello Respawn,


    Please look inside the problems AMD FX 6300 users are getting.

    We have to disable 2 cores in order to play the game. Enabling 6 cores crashes the game.

    Disabling 2 cores runs the game fine but we lose some FPS doing that.


    Thank You.

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